Creative, zealous and a “Can Do” “Let’s Get It Done” professional with experience in all aspects of 3D animation, modeling, and game design. Solid technical skills in utilizing diverse cutting-edge tools and procedures to guarantee high-quality products and deliverables.
● Contracted by games studios (Visual Concepts) to create environmental art, game models, and textures for high-profile games, including NBA 2k23, NBA 2k24, NBA 2k League, and NBA 2k25 for multiple PC and game interfaces and systems such as Nintendo Switch, PC, Xbox One, PlayStation 4, and PlayStation 5
● Collaborate with client’s Game Producers, Senior Character and Environment Artists, and other Technical Artists through 12 months of game production and on seasonal upgrade patches post-launch
● Design, build, and model deliverables in Maya, optimized for quality, speed of level of detail (LOD); submit daily assets in the Perforce central repository in accordance with tasks and workflows designated in JIRA and HELIX
Gather and document project requirements to create visually compelling environments, landscapes, architecture, and props that enhance the gameplay experience, aligned with the project's creative vision
● Partner with the Art Director and other team members to ensure consistent visual style, visual storytelling, and cohesive world-building to deliver immersive environments that consider lighting, atmosphere, and player interaction; work with technical artists to implement shaders, particle effects, and other elements
● Iterate on feedback to improve environmental assets and adapt to project needs, optimizing assets for real-time rendering and peak performance across platforms and various hardware
● Support client production team, maintaining asset organization in accordance with pipeline requirements; trained and coached client-side artists and fixed art bugs as needed
● Create training and documentation for medical devices, on the Scope AR application
Created, developed and build lighting, levels, materials, textures, game models, post effects, and blueprint scripts, and enhanced the game project
Used Maya in generating animations for hint widgets, character, model, quest icons, and 3D assets; as well as Substance Painter 2018 and Adobe Photoshop in designing characters and other 3D assets
Created crime scenes utilizing Maya involving crime evidence, police report, and photos taken to present to the court as evidence
Designed lighting and rigged vehicles for animation and 3D model and texture environments
Administered a render farm and maintained reports using Dateline
Designed 3D buildings and props according to references given by the art director; unwrapped models using Headus UVLayout; texturing assets using Substance Painter; and offering texture variations
Rendered instruction to the Development Team in utilizing Substance Painter